GeForce Game Ready Drivers deliver the best experience for your favorite games. They're finely tuned in collaboration with developers and extensively tested across thousands of hardware configurations for maximum performance and reliability.

Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day one. Game Ready Drivers also allow you to optimize game settings with a single click and empower you with the latest Nvidia technologies. That's what we call Game Ready.

Game Ready vs Studio drivers?

Whether you are playing the hottest new games or working with the latest creative applications, Nvidia drivers are custom tailored to provide the best possible experience. If you are a gamer who prioritizes day of launch support for the latest games, patches, and DLCs, choose Game Ready Drivers. If you are a content creator who prioritizes reliability for creative workflows including video editing, animation, photography, graphic design, and livestreaming, choose Studio Drivers.

Every Game Ready Driver is treated with the highest standards of quality. Our drivers are tested across thousands of hardware configurations over multiple generations of GPUs, and each driver is independently WHQL-Certified by Microsoft for maximum reliability - so you can focus on gaming, not troubleshooting.

What's New:

Nvidia GeForce Graphics Driver 560.70 Release Notes:

Game Ready

  • This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including Dungeonborne, Flintlock: The Siege of Dawn, and Stormgate.

Fixed Gaming Bugs

  • N/A

Fixed General Bugs

  • [NVENC] Quality and bitrate settings are ignored at 10-bit encoding [4697900]
  • [OBS] Scaling 10-bit HVEC or AV1 content down below 50% in viewport shows corruption for some configurations [4496901]
  • [Unity] Artifacts when rendering overlapped geometry on anti-aliased framebuffer [4616564]
  • [Adobe Premiere] Visual corruption in Source and Program Monitor Previews when using 555.85 driver [4679207]

Nvidia GeForce Graphics Driver 556.12 Release Notes:

Game Ready

  • The First Descendant
  • PAYDAY 3 DLSS 3 & Reflex Update

GFE Optimal Settings

  • Bodycam
  • EA SPORTS F1 24
  • Pax Dei
  • Soulmask

Fixed Gaming Bugs

  • [The Last of Us Part 1] Out of memory error with 555.xx drivers [4663766]
  • [Halo Infinite] Crashing during initial loading screen with 555.99 driver [4685335]
  • [Valorant] In-game statistics incorrectly shows high latency with 555.xx drivers [4668309]

Fixed General Bugs

  • Notebook mux switch is blocked when Overwolf application is running [3804893]

Known Issues

  • [NVENC] Quality and bitrate settings are ignored at 10-bit encoding [4697900]

About Release 475.06 for Windows 7/8:

Requirement for Obtaining Nvidia Drivers for Windows 7

Microsoft now provides only SHA-2 signed drivers. If your Windows 7 system is NOT equipped to detect SHA-2, you need to install the SHA-2 update support patches. For details as well as access to SHA-2 update support patches, see the Microsoft KBA "2019 SHA-2 Code Signing Support requirement for Windows and WSUS".

New Features

This section summarizes driver changes in release 470 (since release 465).

  • Added support for CUDA 11.4.
  • Updated scaling resolution in NVIDIA Image Sharpening.

Discontinued and Unsupported Features

  • NvIFR OpenGL support.
  • Release 470 will be the last driver branch to support this functionality. NvIFR header files, samples and documentation have been removed from the NVIDIA Capture SDK 7.1.9 release. Future drivers will remove NvIFR.dll and any other reference to NvIFR.

Limitations in This Release

The following features are not currently supported or have limited support in this driver release.

OpenCL 3.0 Known Issues

  • Device-Side Enqueue related queries: Such queries may return 0 values, although the kernel can safely use corresponding built-ins.

This is in accordance with conformance requirements described on the Khronos

Group web site page The OpenCL Specification.

  • Certain denormalized results not flushed to zero: The denormalized results for some math functions that were flushed to zero when cl-fastrelaxed-math is passed as a compiler option on OpenCL 1.2 drivers are not flushed to zero with OpenCL 3.0 drivers.
  • Shared virtual memory: The current implementation of shared virtual memory is limited to 64-bit platforms.

Supported Products:

GeForce RTX 30 Series

  • GeForce RTX 3090 Ti
  • GeForce RTX 3090
  • GeForce RTX 3080 Ti
  • GeForce RTX 3080
  • GeForce RTX 3070 Ti
  • GeForce RTX 3070
  • GeForce RTX 3060 Ti
  • GeForce RTX 3060
  • GeForce RTX 3050

GeForce RTX 20 Series

  • GeForce RTX 2080 Ti
  • GeForce RTX 2080 Super
  • GeForce RTX 2080
  • GeForce RTX 2070 Super
  • GeForce RTX 2070
  • GeForce RTX 2060 Super
  • GeForce RTX 2060

GeForce 16 Series

  • GeForce GTX 1660 Super
  • GeForce GTX 1650 Super
  • GeForce GTX 1660 Ti
  • GeForce GTX 1660
  • GeForce GTX 1650
  • GeForce GTX 1630

NVIDIA TITAN Series

  • NVIDIA TITAN RTX
  • NVIDIA TITAN V

Nvidia GeForce Graphics Driver 555.99

Game Ready for Pax Dei and Elden Ring Shadow of the Erdtree

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including Pax Dei and Still Wakes the Deep. Further support for new titles includes the launch of the Elden Ring Shadow of the Erdtree expansion.

Fixed Gaming Bugs

  • [GeForce Experience] Flickering or black screen if Instant Replay is enabled [4665009]
  • [NVIDIA app] FPS overlay showing NA in multiple games [4608943]

Fixed General Bugs

  • CUDA 12.5 does not work with CUDA enabled Docker images [4668302]
  • [Microsoft New Teams/Outlook] Visual artifacts when MFAA is enabled from the NVIDIA Control Panel [4608670]
  • LG OLED48C4 TV is not detected as G-SYNC Compatible [4645783]
  • LG 32GS95UE is not detected as G-SYNC Compatible [4564083]